Re: The God of War III thread!
Warning : Spoilers ahead.
Finally, I played this game. Like its predecessors GoW 3 re-defines what games can achieve in terms of graphics, art, scale and presentation. But, unlike its predecessors it suffers from a weak plot which hampered the game-play. The game picks up pace brilliantly after Kratos fights the big scorpion but I feel the whole game should played that way from the beginning.
Following are problems with Gow 3:
-Weak Plot : Both GoW 1 and 2 had a solid plot where you have clearly defined tasks which you need to accomplish. You never lose track of your goals. And each objective you accomplish feels like a step required to fulfill the final objective. But in GoW 3, you never really know what goal you are trying to seek, you just move about the game.
-Easy or non-existent boss battles : GoW 1 had just 1 boss battle but it is the most memorable battle in the series. GoW 2 had many amazing boss battles which required you to sweat it out. GoW 3 has many boss battles but most of them fail to impress. The only exceptions are Cronos and Cerberus (three headed dog of Hades). The death of Helios and Hermes makes you wonder how fragile the Gods of Olympus are.
-Less enemies - GoW 1 and 2 threw tons of medusas, soldiers, cyclops etc at each step to stop you from reaching your goal. So when Kratos himself comes to Olympus to take out the Gods in GoW 3, you are amazed at the lax security setup at Olympus.
-Some flimsy elements like Gaia's betrayal, Hephaestus death with his own weapon, POP : Two Throneseque dream sequence.
Make no mistake, GoW 3 is an amazing game in itself but it simply couldn't fill the boots of the predecessors.