L.A Noire - Discussion Thread

Re: L.A Noire Thread [Xbox 360/PS3]

dinjo said:
Have to chase down Hugo to get him behind the bars

I did the same thing and got yelled by the Captain. It's weird because all the evidence was linked to Hugo. Eli didn't even have a motive. Looks like the Captain wanted Eli to be blamed for it, as he fit the bill. MORON!
 
Re: L.A Noire Thread [Xbox 360/PS3]

Ethan_Hunt said:
I did the same thing and got yelled by the Captain. It's weird because all the evidence was linked to Hugo. Eli didn't even have a motive. Looks like the Captain wanted Eli to be blamed for it, as he fit the bill. MORON!

Seems like the Captain has some personal issues with Eli and wanted him to be blamed, now i'm doubting the captain too
 
Re: L.A Noire Thread [Xbox 360/PS3]

30 hours of psychological and intuitive game play? High priority on my 'games to play' list.
 
Re: L.A Noire Thread [Xbox 360/PS3]

dinjo said:
Seems like the Captain has some personal issues with Eli and wanted him to be blamed, now i'm doubting the captain too

LOL! Eli was just a filthy pervert and couldn't have had any real motive to kill Deidre Moller. Hugo, on the other hand, tried to burn the evidence. But if you watch Deidre's murder at the beginning, it doesn't look like either Eli or Hugo. This case was really confusing.
 
Re: L.A Noire Thread [Xbox 360/PS3]

Haven't started this game yet. So does this game bind all the missions in a story like GTA/RDR or are the missions a different part from the main story (like weekly CID episodes?).
 
Re: L.A Noire Thread [Xbox 360/PS3]

So anyone who ordered from Letsbuy got their LA Noire shipped yet? I think they will hsip on Monday only now.. :(
 
Re: L.A Noire Thread [Xbox 360/PS3]

Aman27deep said:
Haven't started this game yet. So does this game bind all the missions in a story like GTA/RDR or are the missions a different part from the main story (like weekly CID episodes?).

The main story is basically split into different cases. Each case has a different storyline. There could be an under-lying sub-plot, but that's not been completely revealed just yet.

Just completed 'The Silk stockings Murder' case. :D
 
Re: L.A Noire Thread [Xbox 360/PS3]

Art direction n the effort they've put in motion scanning is super amazing. No doubt it had to ship in 3 dvd's .... super addictive :)
 
Re: L.A Noire Thread [Xbox 360/PS3]

I have two words for this title - Fcuking EPIC! Came home, quickly freshened up, transferred the game to the console and began what seems like the best thing since sliced bread! The game is super engrossing, I ended up ordering a pizza from Dominos. Did not want to get out of my couch after solving a couple of cases. :D

Just reached 'The Red Lipstick Murder' case. More on the impressions of the game tomorrow after I reach my desk. Got to crash now. :p
 
Re: L.A Noire Thread [Xbox 360/PS3]

Completed 'The Studio Secretary Murder' case and I'm now down to 20/40 Street Crimes. :D

Dam, the length of each case is getting longer as I progress. I wish there were more night time investigations. All the Murders happen during night and gets investigated in the day. :(
 
Re: L.A Noire Thread [Xbox 360/PS3]

Aight so here's my take on this title and take everything with a pinch of NaCl. :p

This game is vastly based on crime scene investigations. And is set in the 1940s' LA. So we get that Mafia/The Saboteur feel to it with the classic elements drawn from film noir, those old Lincolns, Fords and Chevrolets on the streets, the jazz OSTs, those attires etc. Gameplay is from a 3rd person's perspective and our protagonist is Cole Phelps, who was a veteran of the WW II who later resigns to join the LAPD as a patrol man. A series of flashbacks during regular intervals reveals how Cole grew up as a marine officer during his tenure in the regiment. Folks who have played Heavy Rain will recall the FBI officer Norman Jayden who uses his ARI glasses to investigate crime scenes and reveal clues. Cole does it the same way except that there are no hi-fi glasses but has a human companion as a partner who can aid him in investigations, chases and driving.

Unlike the GTA titles, wherein the player can go about creating havoc across the city killing civilians and evading cops, this game is quite different. For one, we are on the cops' side so we ought to behave like one! Drive around the city recklessly and your partner would yell at you. Oh and no matter how hard we try, it is IMPOSSIBLE to hit the civilians. They WILL evade your car if you try hitting them. There is no penalty involved though.

The game has a sandbox style gameplay, partly I would add - open world but the majority of the gameplay is largely linear. But other than solving the main cases, there are smaller street cases that can be investigated and solved. There is plenty of chasing involved either way - by foot and by the car. The suspects can then be interrogated or put behind the bars depending on the case's resolution at that point.

The mission structure is divided into 4 sections - traffic (hit and run, car thefts etc), homicide (murders), vice (drugs, prostitution, gambling, pornography), arson (setting properties to fire). This is visible from Cole's notebook where he jots down all the important details relating to the investigation of the case. The later sections are not available at the start of the game and I am assuming this is unlocked as the game progresses. His notebook also details clues, locations, evidences from the crime scenes and is an important element in the game which helps Cole during interrogations and interviews of the suspects and eye-witnesses alike. The notebook can be referred during these sequences which helps Cole to find out if the suspects are lying or they are hiding a fact.

The game revolves around plenty of interrogation sequences. Each case will have several eye-witnesses and possible suspect whom Cole may interrogate. During interrogation it is possible to identify if the person being questioned is lying or saying the truth with their facial expressions. They may tend to sweat, shift their face or eyes here and there and so forth. However, during the later stages this becomes increasingly harder to identify. And thus there are intuition points to aid Cole to narrow down the suspect. These intuition points can be gained in several ways - discovering landmarks in the city, Cole leveling up in his rank etc. These intuition points can then be used to cancel a notion (truth, lie or doubt) when the suspect/eye-witness is interrogated. This helps Cole to quickly narrow down to the correct judgement. Cole's ranking however are largely based on the way he interrogates and finds clues at a crime scene. The more clues he finds and the more questions he answers correctly, he climbs the hierarchy quicker!

There are several collectibles to be found in the game - film canisters strewn around in the LA city, newspapers which reveal a small cutscene on the backstory of the headline and landmarks. Discovering a landmark grants an intuition point.

But what really makes the title stands apart from the rest of the crop (and has already been mentioned from the start of the thread) is the insane lip-sync. One can visibly distinguish the distinctive lip movement of each character when a word is spoken and this has been achieved with the mo-cap technology and Team Bondi's in-house engine.

Visually, the game looks stunning. Unlike R* which did a bad port to the PS3 with the sub-par graphics on Red Dead Redemption. There are those occasional frame drops visible during broad daylight but other than that the game looks fantastic. Why wouldn't it be when it was slated to release as a PS3 exclusive. :p
 
Re: L.A Noire Thread [Xbox 360/PS3]

Gannu said:
Discovering a landmark grants an intuition point.
Minor correction. Discovering a landmark leads to an experience point boost (+5), once you rise up to the next rank, you gain an intuition point or unlock hidden vehicles.
 
Re: L.A Noire Thread [Xbox 360/PS3]

Ethan_Hunt said:
Minor correction. Discovering a landmark leads to an experience point boost (+5), once you rise up to the next rank, you gain an intuition point or unlock hidden vehicles.
Is that an X360 exclusive or something? :S

IIRC I was awarded an intuition point for each landmark. Discovered a couple yesterday.

Even Google says otherwise - la noire landmark - Google Search
 
Re: L.A Noire Thread [Xbox 360/PS3]

Gannu said:
Is that an X360 exclusive or something? :S

IIRC I was awarded an intuition point for each landmark. Discovered a couple yesterday.
I wish it was that easy. I discovered 2 yesterday and all I got was a +5 experience point rise for each of them. :(
 
Re: L.A Noire Thread [Xbox 360/PS3]

Ethan_Hunt said:
I wish it was that easy. I discovered 2 yesterday and all I got was a +5 experience point rise for each of them. :(
:O

Then I need to check again. Will revert back tonight on this.
 
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