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RS580 Details !!
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<blockquote data-quote="Aces170" data-source="post: 82663" data-attributes="member: 251"><p>Whats the point of limiting Texture units, and increasing the pixel units manifold. Does ATI expect games to have such long pixel shaders, more or less in future all the pixels in the game have to be programmed to take advantage of such massive power !!!</p><p></p><p>Apart form synthetic benchies I dont think ATI is going to notice a huge performance increment atleast in today's games.</p></blockquote><p></p>
[QUOTE="Aces170, post: 82663, member: 251"] Whats the point of limiting Texture units, and increasing the pixel units manifold. Does ATI expect games to have such long pixel shaders, more or less in future all the pixels in the game have to be programmed to take advantage of such massive power !!! Apart form synthetic benchies I dont think ATI is going to notice a huge performance increment atleast in today's games. [/QUOTE]
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