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Graphic Engines And Apis!
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<blockquote data-quote="Chaos" data-source="post: 41584" data-attributes="member: 121"><p>Well here's the deal. There is no real answer as to what u'd want to start programming with. Most academicians advise u to start with opengl as its cleaner and the programming model is quite simple. Simple things are very easy to do and complex things are not that difficult either once u get a hang of the API. If you know the fundamentals of graphics... transformations, clipping, projections and viewing, lighting and shading then either API could be used. I'd suggest you start with GL as its easier for a newbie and also cross platform. Use a windowing toolkit such as glut initially. Later you can move over to glx or wgl and you can also learn directx. If you don't know the graphics fundamentals, i suggest u buy a good book (Computer Graphics - Principles and Practice by Foley, Van Dam etc is rather nice and cheap too (~300bux)) Later on once u are thru with the fundamentals, you can go on to directx and higher level stuff like ogre and the like and maybe even scenegraph APIs such as OpenGL Performer and Openscenegraph. (BTW I'm doing my PhD in graphics <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />)</p></blockquote><p></p>
[QUOTE="Chaos, post: 41584, member: 121"] Well here's the deal. There is no real answer as to what u'd want to start programming with. Most academicians advise u to start with opengl as its cleaner and the programming model is quite simple. Simple things are very easy to do and complex things are not that difficult either once u get a hang of the API. If you know the fundamentals of graphics... transformations, clipping, projections and viewing, lighting and shading then either API could be used. I'd suggest you start with GL as its easier for a newbie and also cross platform. Use a windowing toolkit such as glut initially. Later you can move over to glx or wgl and you can also learn directx. If you don't know the graphics fundamentals, i suggest u buy a good book (Computer Graphics - Principles and Practice by Foley, Van Dam etc is rather nice and cheap too (~300bux)) Later on once u are thru with the fundamentals, you can go on to directx and higher level stuff like ogre and the like and maybe even scenegraph APIs such as OpenGL Performer and Openscenegraph. (BTW I'm doing my PhD in graphics :-)) [/QUOTE]
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