Fallout 4 - War. War never changes.

What paid mods? You mean the dlc's?
hey're getting into the habit of releasing half-baked games and letting the community do the rest.
Yes they are like salman khan. They have huge fanbase. The mod community does the rest of their task.:D Anyways look at the game. its really half baked again. I am 100% sure about one mod. That dog is going to get more realistic fur for the pc version! Also it will get some UHQ texture upgrade.

I too hated that fo3 tint thus removed it. Otherwise there is nothing much to complain.
Speaking about oblivion. Yes when oblivion was released it was something new.Even I enjoyed playing oblivion throughly (skyrim is half left. maybe will complete later).
This game looks like fully modded fo3 with some RTS elements added to it.
 
Last edited:
Oh..I was unaware of this.Thats an ugly move. No wonder they have become greedy. If they try this again then either people will stop buying bethesda's games or they will mostly play the vanilla version only.
 
Paid mods are generally a bad idea. If you pay for something you would expect it to be bug free, working and compatible with future updates. Neither of which are guaranteed by modders. They can't maintain their mods for ever. Eventually they will move onto other projects, some game update will break the mod and that's that. Mods have historically been used to showcase your aptitude for game design, a big mod looks very good on the résumé but it's usually not a way to earn a living. Sure some big mods are a lot of effort and the modders would like to be compensated for them, but with the model that Bethesda tried to bring in every tom dick and harry will slap an armor on a horse and will try to sell it for money.
 
No not DLC's, Valve introduced a payment feature into the Skyrim Steam workshop earlier this year where the mod makers could sell their creations for a price.
Obviously there was a MASSIVE backlash and they had to revert their decision, they were probably testing the water to make it a norm for FO4.
http://www.pcgamer.com/valve-has-removed-paid-mods-functionality-from-steam-workshop/
Oh..I was unaware of this.Thats an ugly move. No wonder they have become greedy. If they try this again then either people will stop buying bethesda's games or they will mostly play the vanilla version only.
Paid mods are generally a bad idea. If you pay for something you would expect it to be bug free, working and compatible with future updates. Neither of which are guaranteed by modders. They can't maintain their mods for ever. Eventually they will move onto other projects, some game update will break the mod and that's that. Mods have historically been used to showcase your aptitude for game design, a big mod looks very good on the résumé but it's usually not a way to earn a living. Sure some big mods are a lot of effort and the modders would like to be compensated for them, but with the model that Bethesda tried to bring in every tom dick and harry will slap an armor on a horse and will try to sell it for money.

They should have introduced a donate option instead of a purchase model. Or the publisher / developer should hold regular competitions / contests where the community is asked to pitch in with content that might be voted into the game after a BETA period.

Some of the content developed or in development for SKYRIM is totally worth backing. Plus, if you pay even a token amount of money it creates a hook for the modder to keep at his work and maintain his work.

And the angle of using MOD's as a stepping stone to enter the industry rings a bit hollow when in recent times most titles have cracked down on the community participation, either going EA's full retard path or being unclear about their position on it (like R* in GTA V).
 
There already are sites like nexusmods where you can support modders, this was just another plan to nickel & dime gamers while pretending to support the community (only 25% of the revenue was to be given to the creator iirc, the rest went to Valve and Bethesda).
 
^ STEAM's de-facto grip on the PC market would have the idea more appealing plus easier to implement universally. Not everyone is aware of NexusMOD's and not everyone wants to have multiple accounts for just getting the basics sorted out.

Also, you should not be surprised about the revenue sharing model it has been in place in various VALVe titles / published titles for sometime now. And with the market transactions, the card sales and all that jazz.
 
^ STEAM's de-facto grip on the PC market would have the idea more appealing

Which exactly is the problem, we got a glimpse of what companies can pull off when they think they have a monopoly. They lost a lot of goodwill when they pulled that stunt off, luckily they redeemed themselves with the refund policy which already was the norm on Origin and gog.

Not everyone is aware of NexusMOD's and not everyone wants to have multiple accounts for just getting the basics sorted out.

Anyone who's ever used a mod knows of Nexusmods, in fact all the good modders have a nexusmods link on their Steam workshop page.
It's a popular portal for discussing, troubleshooting and donating to modders of any game (mod-able) not just Skyrim without having non creators take a major cut.
 
Which exactly is the problem, we got a glimpse of what companies can pull off when they think they have a monopoly. They lost a lot of goodwill when they pulled that stunt off, luckily they redeemed themselves with the refund policy which already was the norm on Origin and gog.

VALVe has pioneered a lot of stuff that is now considered basic on any digital repository of content, in-fact they deserve their current role better than any other of their competitors save maybe GoG.

They started the digital revolution, literally, when they announced their 'radical' idea over a decade back all the major developers, publishers and hardware manufacturers laughed them of saying that STEAM would die after the Half Life 2 honeymoon wave. Fast forward to now, everyone wants a pie of the action. The XBox is apparently going to go universal with Windows 10, whatever Microsoft means by that. PSN+ is a thing now. Nintendo has its own thing going on.

Yes, they mishandled this one poorly but that is bound to happen, did Blizzard manage to have a perfect launch for Diablo 3 on launch, no. Did EA manage to sell us the always online dream with SimCity, nope.
Anyone who's ever used a mod knows of Nexusmods, in fact all the good modders have a nexusmods link on their Steam workshop page.
It's a popular portal for discussing, troubleshooting and donating to modders of any game (mod-able) not just Skyrim without having non creators take a major cut.

Actually no, not everyone is aware of NexusMOD's.

In-fact, I had the joy of discovering the site only sometime in 2010 because I wanted to know about S.T.A.L.K.E.R. Lost Alpha and the links all directed me there.

Apart from this, the fact remains that active integration with STEAM on platforms like The Workshop makes the process much less painful for the end-user. It is easier for me to get ROME II MODDED and running on STEAM than it was to get Empire TOTAL WAR up and running.
 
You're going off on a tangent here, I'm not discrediting em for anything, it just was a dick move and they rightly got called out, still doesn't change the fact that they tried to do that.
Also comparing it to launching broken games is a totally different thing, Error 37 is still a meme and EA Maxis got shut down earlier this year so they already got what they deserved.

Again, Nexusmods is not a requirement you can still download and install mods off steam but the modders post their profile links so you can donate on nexusmods if you wish to do so. If Valve/Bethesda cared so much about the modding community they'd have added a donate button which they didn't, they just saw another business opportunity which backfired.

P.S Steam was a pile of shit when it first launched, Rome wasn't built in a day and all that but don't blindly support a monopoly, gog galaxy is a great drm-free alternative with a better, cleaner UI and storefront.
 
^ No, it is a legit point, if this was either of the two enterprises I alluded to, they would have gone ahead regardless and when shit hit the ceiling would not know better than to shoot the messenger.

Actually, NexusMODS is not a requirement, I am aware but for a newcomer it is a daunting place to start without any prior knowledge or friend or forum support.

STEAM was a pile of shit but and this is an important one, they made it so that it is a pile of shit you need. And now, you can add skins on it too. Plus, I am not blindly supporting them, they have earned my respect over time as they have done with the others, STEAM did not ask to be the vanguard of today it was thrust upon them by their own detractors and if they want to mint money off it, its not their fault, they are a business and businesses exist to make money. Just so you know I own all my Witcher and S.T.A.L.K.E.R. titles on GoG.
 
These kind of schemes to milk gamers are what people have come to expect from EA or Activision, they are a business yes but this move concerned me in the direction they were heading.
I don't hate Steam or anything but it definitely pissed me off as someone who has already invested in ~250 games in the past 8 years on the platform, that move definitely tarnished their image as a gamer oriented company in my perception.
Luckily, PC gamers are a vocal bunch so I hope they'll think twice before pulling off something like this in the future.
 
They should have introduced a donate option instead of a purchase model. Or the publisher / developer should hold regular competitions / contests where the community is asked to pitch in with content that might be voted into the game after a BETA period.

Some of the content developed or in development for SKYRIM is totally worth backing. Plus, if you pay even a token amount of money it creates a hook for the modder to keep at his work and maintain his work.

And the angle of using MOD's as a stepping stone to enter the industry rings a bit hollow when in recent times most titles have cracked down on the community participation, either going EA's full retard path or being unclear about their position on it (like R* in GTA V).

EA is just DLCs, no mods. Bethesda, Paradox, 2k are still somewhat mod friendly. Rockstar used to be, but they have GTA Online now, mods are directly opposite to their business vision now. You can't selectively monetize good mods and leave out bad mods. Within hours of launching paid mods for Skyrim people were copying free mods, making minor modifications and releasing them as paid content. There was no good way to prevent that.

And then there's the question of copyright. Many mods make use of copyrighted content. Lightsaber mod? Startrek mod? Battlestar Galactica mod? Final Fantasy weapons mod? As long you are not making money off them, the copyright holders don't make much trouble. As soon as money comes in, so will the DMCA notices.

Lastly, people are dumb. Oh shiny spells with purple effect, sure here's $5. Game of Thrones characters? $10 is cheap! A meth lab with bald guy in Skyrim? Hey take my $15. People will throw money at anything. It will attract a large amount of low effort content that is easy to sell. Eventually everything worth checking out will be paid. Not what I want to see.
 
These kind of schemes to milk gamers are what people have come to expect from EA or Activision, they are a business yes but this move concerned me in the direction they were heading.
I don't hate Steam or anything but it definitely pissed me off as someone who has already invested in ~250 games in the past 8 years on the platform, that move definitely tarnished their image as a gamer oriented company in my perception.
Luckily, PC gamers are a vocal bunch so I hope they'll think twice before pulling off something like this in the future.

Yeah! That is the point I am making, dislike something, vote with your wallet(s).

STEAM knew that apart from bad PR it would have quickly have affected their Summer Sale if the fallout was not contained in time. Which they did and the result is in front of you.
And then there's the question of copyright. Many mods make use of copyrighted content. Lightsaber mod? Startrek mod? Battlestar Galactica mod? Final Fantasy weapons mod? As long you are not making money off them, the copyright holders don't make much trouble. As soon as money comes in, so will the DMCA notices.

Lastly, people are dumb. Oh shiny spells with purple effect, sure here's $5. Game of Thrones characters? $10 is cheap! A meth lab with bald guy in Skyrim? Hey take my $15. People will throw money at anything. It will attract a large amount of low effort content that is easy to sell. Eventually everything worth checking out will be paid. Not what I want to see.

The problem is the bridge in their intention and implementation.

VALVe and Bethesda wanted a way to make the MOD scene grow, obviously given the ineffective curation that goes on STEAM, it was exploited by the underbelly of the community and the so-so content put up as 'MODS' for sale did not help them.

People have a propensity for forking cash for things, yes, that is why this even came to pass from Bethesda and VALVe's HQ.

But think of it, if they would have actually implemented something like a donate feature or internal STEAM credit system to reward such works, would not that have actually benefited the community?

Heck, why do people still buy SKYRIM, closing almost five years since launch. It has no multi-player, it does not have some great story that has to be experienced multiple times but it does have its community, an endless font of innovation and after-sales support. And if there was an easy way of supporting these blokes, it would be the right step which I would support.
 
I agree with what jc said moreover
If the mod is a necessity I mean if its big and it makes the game far better than the original one. For that the game company should pay or reward the modders (If we bring payment in this). Not the public.
Eg: Arkham knight.
Moreover since their mods are making your game more popular therefore people are buying your game thus again they should pay those modders some amount after every purchase of the game.

CS:GO market is one of the most stupid market I have ever seen people charging $400 for a knife which is rare! With that money I would prefer to purchase a real gold or diamond studded knife.

BTW please remember this is a fallout 4 thread.
 
Last edited:
FO 4 might end up like farcry 4. Apart from those useless constructions & flying around I don't think there will be anything new in this game.
 
Anyone picking up Fallout 4? Looking for the cheapest way to get it. Flipkart is selling for 3k, which is cheaper than Steam, but still bloody expensive.
 
Back
Top